Click here for the 1920x1080 version

Click here for the 1920x1080 version

Click here for the 1920x1080 version

Click here for the 1920x1080 version

Click here for the 1920x1080 version

Click here for the 1920x1080 version

Click here for the 1920x1080 version

Click here for the 1920x1080 version

Click here for the 2560x1840 version

Click here for the 1920x1080 version

Click here for the 1920x1080 version

Click here for the 1920x1080 version

Click here for the 1920x1080 version

Click here for the 1920x1080 version

Description

This scene is based on a great concept called Cave Altar from the artist Rolf Bertz.

The main structure appeared to be composed of many reusable parts which was really interesting in order to improve my modular skills. The main ruin is organized around a central pivot point so I created modular sections that tiled perfectly with themselves when rotated around the central pivot. Eventually, depending on the element, rotating them from 15°, 30° or 45° always snapped them together.

Another interesting point of this concept was the work and the experimentation concerning the lighting. Even though the background is barely suggested in the original concept, the main light source is clearly mentioned. With this lighting imperative in mind, I did several iterations of the surrounding cave to finally end up with this open structure. Together with an over bright sky, this opening in the ceiling created an interesting contrast with the dark areas of the cave.

For this project, I did almost everything "Blockout, Modeling/Sculpting/Retopo, Texturing, Lighting, Material Creation, Particles and Lens effects…" However the chromatic aberration post process effect and the vignetting are both based on the incredible materials effects from Jordan Walker.

Type

Scene rendered in UDK, Assets presented in Marmoset Toolbag

Softwares Used

Maya, ZBrush, MeshLab, PS CS6, nDo2, xNormal, UDK